SEASON AND TOURNAMENT RESULTS

38-0-0 Simulation and Results Guide

Completing an XI is only the first half of a 38-0-0 run. The simulation turns the selected squad into match results, a league table or tournament path, and a final report. This guide explains what those outputs mean, what can change between runs, and how to compare teams without treating a game result as a historical claim.

Published by 38-0-0 Serie A · ·

Simulate Serie AEnter Europe

What the Game Knows Before Simulation

The completed squad contains eleven selected players assigned to formation slots. The squad screen summarizes attack, midfield, defence and goalkeeper values and combines them into an overall view. These values come from the game’s internal player data. They are design inputs for this simulation, not official ratings and not a claim that one historical player or season was objectively better than another.

Position choices matter before the result begins because each slot contributes to a unit. A front line can raise the attacking number while leaving another area behind. The simulation uses the completed XI rather than the unused names that happened to appear during the draft. A famous player who was revealed but never locked in has no role in the season.

Ratings hidden does not mean ratings removed. The Show Ratings option changes what you can see while drafting. It creates a knowledge challenge, but the completed players still have game values used by the simulation.

Why the Same XI Can Produce a Different Story

Match scores include randomness. A stronger side has an advantage inside the game model, but it is not guaranteed to win every fixture or tie. That uncertainty is essential to the 38-0-0 target: an excellent XI can still draw, lose, or exit a knockout round, while an underdog run can outperform its starting expectation.

One completed season is therefore a result, not proof. If you replay an unchanged squad, differences can come from match variation and opponent order rather than a drafting decision. If you change the formation or starters at the same time, the comparison includes both squad changes and normal simulation variation. Keep that distinction when deciding what you learned.

Reading the Serie A Season

Schedule and table

The domestic mode plays 38 matchdays, presenting your fixtures alongside a league table. Wins add three points, draws add one, and losses add none. Position changes as results accumulate, so an early lead is not the same as the final finish.

Final report

At the end, review points, record, finishing position, top scorers and the selected squad. The 38-0-0 objective requires 38 wins with no draws or losses; a title without that record is still a successful game run, but not the perfect target named by the site.

The game also assigns a predicted position to a club-season challenge. Treat that as an internal benchmark. Finishing above it means the simulated XI outperformed that game expectation on that run; it does not rewrite the real club’s historical league finish.

Reading the Champions League Path

The European game offers a classic group route and a modern league-phase route. The opening table determines qualification, then knockout rounds decide how far the XI travels. A high league-phase position can avoid an extra playoff, while a classic group finish must clear the group qualification line. Once knockout football begins, advancement matters more than table points.

Two-legged ties combine results across both legs. A level tie can be decided by penalties inside the game. The final is a decisive match. The results page records the journey and leading scorers, so a run can be compared by stage reached even when the opponent list and individual scores differ.

Simulation Speed Changes Waiting, Not Squad Quality

Normal, Fast and Ludicrous controls change how quickly match updates are presented. Skip to End completes the remaining sequence and opens the final report. These controls are for pacing: using a faster display does not improve player ratings, rebalance the formation or award extra points. Choose Normal when you want to follow the table, and use Skip to End when only the final outcome matters.

Do not refresh the page during a run you want to keep. The current site has no account or saved game database, and active progress lives in the page. Use the result sharing control when available if you want an image record before starting again.

A Repeatable Way to Compare Runs

  1. Choose one competition, draft mode and formation.
  2. Record the eleven starters and four unit scores before simulation.
  3. For Serie A, record points, wins, draws, losses, position and top scorer. For Europe, record the opening-stage finish, last round reached and top scorer.
  4. Repeat the same setup at least three times before drawing a conclusion about consistency.
  5. Change one decision for the next set: a formation, one unit, ratings visibility or a club season. Avoid changing every variable together.

This small log separates repeatable setup choices from the story created by one random run. It also gives the XI Building Guide a practical feedback loop: identify a weak unit, change one decision, then compare a set of results rather than chasing whichever score appeared last.

What the Results Do Not Claim

The game is entertainment. Its ratings, predicted positions, scorers and match outcomes are not official competition data, scouting advice, betting guidance or forecasts of future matches. Club and player names describe the football context; the site is independent and is not endorsed by Serie A, UEFA, clubs or players.

If an output looks technically wrong—for example, a broken table, an impossible control state or a player assigned to an unexpected role—send the page, formation and reproduction steps through the Contact page. For control instructions, use How to Play.